ZBrush Mouth Modeling!
Woho! Zbrush has started!
Ok so, we are one week into the zbrush course and I think it’s time I share my work progress. Our first assignment is to model mouths, ears, noses and eye’s, 3-sets of each.
Mouth 1
Starting of in zbrush I was very confused to how to do my work. Luckily some tutorials helped me get started. I started by choosing 3 images of people with different types of mouths to use as reference images when modeling.
This was my first reference:
I started of with a simple, low-poly shape. And simply tried to get the general shape of the mouth formed. This took me several hours! It may sound simple, but damn it can be hard to get right. When I felt happy I increased the sud-divisions and continued to perfect the shape of the mouth from there, going back and forth between looking at the reference image and the model.
The Tools I used while modeling was the move tool and the clay brush tool. The Move tool I found to be simplest to use in the beginning, and at the end of the modeling process. And in between I used a lot of clay brush to create the curves.
Here is the result of my very first creation in zbrush:
I’m quite happy with how it turned out.
Mouth 2
This is the reference image I choose for my second model:
I choose this one because of her unique size in lips and I though it would be fun to do.
I used the exact same process as I did the first time, except this time it went much faster because I had gotten used to the workflow. The hardest part about this one was in my opinion the keep the upper and lower lip close together. Every time I sub-divided I ended up with a bigger and bigger gap between the lips which made it look really awkward. So I ended up using the move tool to close the gap and used the clay brus for a lot of redefining.
Result:
Mouth 3
For the final mouth I choose one of my favorite actresses as reference, just because I love her mouth, Natalie Dormer. And I just wanna apologize to Natalie in advance because this, this didn’t turn out quite as I had planed.. Turns out she has some very tricky shapes to her.
For this one I actually took some wip pictures to show the progress of my workflow. I started of trying to create the general shape. Then after the first sub-division I tried to create that un-symmetric smirk that she has, which of course was the trickiest part of this entire model. I ended up using the move tool a lot here on the higher sub-division levels, doing small changes all the time to get as close as I could to the reference image. But in the end I wasn’t really sure what I hade created xD
Well, that’s it for the first week! Turns out ZBrush is really cool. Next up is Noses!