Assets

Somnium – (Late) 2nd Update

Here’s another late update! (oopsie)

During the second week of production i created some asset for the game. Since Olivia is walking through her dreams, we wanted to fill the world with objects that are weird and out of place. As well as objects that represents Olivia as a character.

When creating the first batch of assets I would just look at an image of an object I found online and try to recreate that thing. This might not have been the smartest choice since we were very early in development, and we didn’t really know what we wanted in the game. So some assets like the well and the stump ended up not getting used at all. The mistake I did was that I was so eager to create assets for the game that I didn’t really take into consideration that we might want to create some concept art first.

Our workflow was chaos in the beginning of the project since we really hadn’t decided on how we would do things at this point. But now we always do concept art first and then discus on what to actually put time into creating.

assets

Holy shit more blog updates!?

Somnium – (Late) 1st Update

So ok, I actually have no idea which production week we are currently in. But here comes my first update on what I’m currently working on for our game Somnium.

(Update)

This is what i worked on during the beginning of the project. Our main character Olivia needed some walking animations, and it was up to me as lead animator for this project to make them! Our plan at this point was to have two different versions of her walk, one where she was walking in the good dream and one version for the bad dream. The difference between them where that one would play when she was feeling happy and safe, and the other one when she was feeling unease and scared.

Here’s what the first version of her scared walk looks like:

ezgif.com-video-to-gif

Garbage I know. But at least it was something.

(Update)

Since this was an animation I created at the beginning of the project, we weren’t sure if it was ever going to be used. Turns out it wouldn’t, haha.

But no worries! The animation was shit anyway and way to slow! I learnt from my mistakes and the future animation updates will be way more awesome for me to show you.

/Anton out.